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Chapter 4
You can use this to specify the brightness, contrast, and color
of the analog video material before recording. This allows
you to see the footage as it will be digitized. This setting is
not available when using DV or HD footage. It is possible, of
course, to use Image Processing effects to make corrections
to recorded video material after input, but this involves render-
ing time.
The better the material has been recorded, the better the result
will be. Corrections after the fact have their limits. A picture
that is too dark can never be as radiant as a picture digitized
with the correct lighting, even after using brightening effects.
Simply modify the settings until you have attained the desired
levels. When your source material changes, e.g. when bad-
weather pictures appear, then you can simply readjust the
settings.
Note: The settings “Brightness”, “Contrast” and “Saturation”
cannot be changed, if you chose the input “DV”.
Input: Below “Input” the video input can be changed.
You can also add analog material, which is then converted
by Bogart SE to DV data. Digital and analog material can be
combined in the same project. The DV input device is often
automatically recognized and labeled as such. After you have
connected the DV recorder, you see that the input, e.g. is titled
with “DV Sony”. This way you can quickly determine the con-
nection has been made.
If your device is equipped with an HQ audio input (optical in-
put, “High Quality”) you can also use a combination of analog
input and simultaneous HQ audio input.
The video settings menu works with “Overlay”, meaning
that it shows the incoming video signal in the back-
ground of the settings adjustments screen. Should the bar
bother you in its present location, a click on this button will
move it up or down at anytime. The screen pointer will remain
on this symbol, regardless of the location of the bar.
Clicking on this menu symbol takes you to the Record-
ing menu or to the Main menu.
4.4 Archives
These functions allow you to import movies, sound samples
or pictures from the Media Manager in your current project.
Likewise, the storyboard can be exported to the movie archive
of the Media manager to keep it available for presentation.
Film archives - Import film(s): Access the film archive and
import a film to your current Bogart SE project clipboard.
This is done via the Import menu, where you can select a film.
As films in the Media Manager may carry additional informa-
tion, you can enter certain data, such as a genre to filter only
for certain film types. If films have been assigned genres, the
archives can be sorted according to genre, which makes it
possible to narrow down your search for the scene you are
looking for. Use the “>”.button to switch to another level in the
selection. Use “<” to return a level or go up one selection. If
you wish to see all films in one list, select ‘All recordings’.
Film archives - Export scene: You can select a scene from
the scene bin and export it to the film archive. The scene
bin will be shown as a list in which you can select the desired
scene. Just to be sure, you can play the scene again in this list.
Click on “OK” to place the scene into the archive. From there,
you can either keep, delete or move the scene to another
project. You can use this function if you wish to use the scene
in many future projects.
Film archives - Export storyboard:
If you wish to transfer an entire Storyboard rather than a scene,
use this function. Before exporting, the Storyboard is rendered
and is then stored in the film archive. This way, you can quickly
store different development versions of your storyboard or dif-
ferent versions of your movie in the archives and watch them
from there at any time. Before exporting, you should set the
image quality and possibly an MPEG conversion.
Music archives - Import audio:
If you have stored several sound samples in the music archives
of the Media Manager, you will be able to use “Import audio”
to transfer them to your current project.
This way, audio can be collected in a central archive, making it
possible to access it from any project at any time.
Photo archives: Import photo(s): Just as with the music
archives, you can also store photos in Media Manager and use
them as scenes in your video projects. Enter a length to gener-
ate a video still scene from the photo.
4.5 Media Manager
The Media Manager is used to organize all your data and to
play finished projects. For more information on this subject,
please refer to the end of the manual (the Media Manager ap-
pendix) or use the Relax Vision manual. Both of them contain
detailed descriptions on this subject.
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